Kokaro Forum
Kokaro => Games => Topic started by: Scapegoat on April 16, 2010, 03:18:53 PM
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In order to balance the payout (some games don't pay as well as others) we need some information, specifically, times and scores for each game - at least three. If you would like to participate (that would be a big help;) then you can just reply your times and scores for what game and I'll make edits to this post until we have them all. Thanks guys!
Collapse:
39 secs / 2234 points / 5 gold
42 secs / 1675 points / 2 gold
35 secs / 2242 points / 9 gold
Backgammon
10 min 59 sec / 129 points / 40 gold
16 min 32 sec / 0 points / 0 gold
8 min 19 sec / 96 points / 19 gold
Cake Maker
3m 44s / 3100 points / 88 gold
1m 13s / 400 points / 12 gold
2m 11s / 2300 points / 63 gold
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I don't think you have to get too crazy with it, just tell me when you think a game is unbalanced, in specific which game, how much time you spent, and how much you got, saying "tower defense games suck for payouts" doesn't help me troubleshoot ;)
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I agree that the Collapse payouts are a little off. It seems like there's not much payout difference between a bad score and a good one.
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Cake Maker:
3m44s/3100 points/88 gold
1m13s/400 points/12 gold
2m11s/2300 points/63 gold
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The Bunny Hopper payout is about 100 gold for anything on the high score table (50-60k points), but 20-30 gold for pretty low scores (around 10k). I think it should pay out more at the upper threshold, even if it pays less for bad runs.
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The Bunny Hopper payout is about 100 gold for anything on the high score table (50-60k points), but 20-30 gold for pretty low scores (around 10k). I think it should pay out more at the upper threshold, even if it pays less for bad runs.
She's entirely right. Actual stats forthcoming...
42156 points / 8min 30sec / 67 gold
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I played amateur surgeon for an hour (59 minutes), and got a pretty excellent score (playing the game through without dying - ~250k).
100 gold. This should be higher, I think.
HOWEVER, if I'm reading this game right, the fact that it stores your cookies might have the potential to let someone who's already done well (score-wise) spam the game for gold...
edit: I'm sorry I am not writing everything down exactly. I always forget and by the time I remember I've left the page. :s
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That's a really tough one to balance, because, while it's true that you played for 59 minutes and only got a score of 250k ish, it's possible to beat it in 20 minutes and get a score of over a million (for example). And like you said, you can continue at different points. Not sure, but I'm thinking I am going to need some more variables in the mix.
The issue with taking in time played into account, is people can easily just sit at the title menu for as long as they want.
Right now the "pseudo" formula as it stands:
ScoreDivisor = 1000 (this value changes game to game)
Score = ScoreFromGame / ScoreDivisor
Max = Score * 2
Min = Score / 2
Gold = Random(Min, Max) (randomizes a number in between the min and max)
There's a bunch more for calculating the item rarity, and the item chance, but in this case, we are talking about gold. Maybe the time variable can fit itself somewhere in here?
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the x training payouts arnt high enough even if you become champion you only get two gold
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If you are truly the champion, you get 10 extra gold, it just doesn't mention it in the payout.